The structure and form of a human face is so familiar to everyone that even a small fault in the 3D model is easy to notice. Reference pictures provide a lot of help when modeling a human head. It's best to use real photographs as reference pictures when modeling a human head but if real photos are not available you can download pictures below. There are almost only four sided polygons quads in this model which is good if the model is going to be animated.
|Date Added:||1 August 2011|
|File Size:||10.73 Mb|
|Operating Systems:||Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X|
|Price:||Free* [*Free Regsitration Required]|
Subdivision surface means a surface which is created by dividing the original surface into smaller polygons.
Free 3D Face Models
Author Gallery Site Map Contact. It's best to use real photographs as reference pictures when modeling a human head but if real photos are not available you can download pictures below.
Author Gallery Site Map Contact www. The end result could look for example like this. When the Meshsmooth modifier is added to it the face becomes a so called subdivision surface.
The end results is a head similar to the one in picture 1.
The picture above is rendered so that you can see the Isolines of the Meshsmooth modifier. Notice that this is a stylized head which is not exactly realistic. In the picture above you can see the polygon construction of the model. Change Left view to Right view. In my opinion, in an ideal model that is made for animation edge loops are parallel or perpendicular to the movements of the muscles.
For example the eyes are too big.
Free 3D Head Models
The head will get its final form when Meshsmooth modifier is added to it. One should always aim to construct the model from four sided polygons when modeling a character. In picture 2 and 3 you can see the topology and edge loops of the model. There are almost only four sided polygons quads in this model which is good if the model is going to be animated.
Pole ends an edge loop and might sometimes cause trouble in animation. Edge loop means a row of edges that goes through successive four sided vertices. If you want to know more about the subject I recommend reading Bay Raitt's instructions about 3D modeling and edge loops. Reference pictures provide a lot of help when modeling a human head.
A pole is a vertex where less or more than four edges meet.
Modeling human head in 3DS MAX
This is how the complete 3d model will look like before the Meshsmooth modifier is added. This way the rough surface can be made rounder and smoother.
Another great resource where to find more information about edge loops, mkdel modeling and 3DS MAX is www. By seeing the structure of the model you can conclude how well the model is suited for animation. By seeing the construction of the model you can conclude how well the model is suited for animation.
Face Free 3D Models download - Free3D
Set the Self-Illumination of the materials to material will become self illuminating and therefore is easier to see. Create two plane objects whose size is x the same as the pixel dimensions of the pictures. Meshmooth modifier does exactly this.
There are naturally three movel and five sided poles in this model. Notice that this is a stylized head which is not fully realistic.
Human head is one of the most difficult subjects to model believably. Set the width and height segments to one in both plane objects. The head is considerably easier to to create when we can model according to the reference pictures in the background. Four sided vertex is a vertex where four edges meet. However, I believe that this model could very well work as a basis for realistic geometry of a human head.